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Game Designing Course Pipeline

  • Basic Introduction Of Game Designing Course
Stage 1. Pre Production
  • Concept Development
  • Character Sketching Development,
  • Background Sketching Development,
  • Props Sketching Development,
Stage 2.  Production

  • Advance Modeling And Sculpting,
  • Advance Texturing And Shading,
  • Advance Rigging,
  • Advance Animation,
Stage 3. Game Devlopment
  • Basic Game Prototype,
  • Level Design,
  • AI and NPC Behavior,
  • Multiplayer Game,
  • Game Mechanics and Systems,
  • Procedural Generation,
  • Visual Effects (VFX) for Games,
  • Sound Design and Implementation,
  • UI/UX Design for Games,
  • Virtual Reality (VR) Game,
  • Augmented Reality (AR) Game,
  • Storytelling and Narrative Design,
  • Game Optimization and Performance Tuning,
  • Game Development Tool or Asset.

Software Covered
  • Adobe Photoshop,
  • Blender 3D,
  • Z Brush,
  • Substance Painter,
  • Unreal Engine,
  • Unity 3D.